Rage: Tribal War

Thirteen tribes. Five auspices. Rivals all seeking to lead the Garou nation to victory against the Wyrm. The Wyrm's power is awesome and mighty, and a house divided cannot hope to stand against it. Does it matter who is king when there is no kingdom?

Rage: Tribal War is the second collectable card game (ccg) to bear the Rage name. Originally licensed by Five Rings Publishing Group, which was subsequently acquired by Wizards of the Coast, Inc., which was subsequently acquired by Pent... er, Hasbro, there were seven sets of cards under their not-quite-successful Rolling Thunder Program. Currently, Azrael Productions holds the license to support the game and produce new cards. Tribal War is characterized by quick strategic play in a structured play environment. You play as a pack of Garou or other shapeshifters united under a particular faction. The Wyrm is not a playable faction - instead serving the roll of the enemies to all. The seven releases focused on events in Las Vegas, Nevada and the rise of the Storm Eater, a powerful force of destruction. The story even traveled to the past, when the Storm Eater was first bound in the Wild West. Will it rise again to herald the apocalypse they fear, or will the tribes set aside their bickering to bind the evil once more? Only you can decide...